Amiga Music: Tanks Furry Music Post-mortem [2015]

Its been fortunate for me to work with Krzysiek “Koyot1222” Matys and with Pawel “Juen” Nowak in the making of Tanks Furry; they were receptive to my approach to music and i was receptive to their vision of creating a quality arcade game for ECS Amiga; the trend of finally develop new stuff is not new, and has been around in a faint way for the last three/four years; however 2015 has seen a resurgence of activity.
I actually went to know about Tanks furry by accident: i proposed to help Aszu and Sordan with the title music of Crazy Priest, an AMOS game that was proposed on the RetroKomp-LoadError competition in Danzig, Poland in October 2015; in the same contest Tanks Furry was shown and a video of the test version was uploaded on Youtube.

I thought that game was nice, a clone of the Arcade and NES game Battle City that i loved to play in the arcades, and i also thought that some music might have helped to set the game mood, so i sent a message in the page proposing to do songs for the game; Krzysztof responded that would like something for the main title.

I did follow my feelings watching the video: atmosphere should have been military-oriented but not too serious; could not avoid to have the soundtrack of Wings of Honneamise in my head, especially the part where Shiro start the training, a messed-up military march that, with the clunkiness of the instruments, both marks the strong ambitions and poor means of operation.

I did kinda follow the base structure for the main song but did left the clunkiness behind, i however alternated a solemn military march to a cartoony feeling in the use of the instruments. Final song did weight 124k.

I also created a Menu song: it follows the same base pattern of the main song but shorter. Uses only three channels (in expectance of sound effects in the menu) and microinstruments, therefore the weight of the file is lighter at 56k. Unlike my placement, it ended up on the end sequence.

The tools i used were Milkytracker and Audacity.
On the meanwhile that was composing this, i did start my work on two other soundtracks for the same team: one is Bridge Strike and the other is Project R3D the Game, that deserves a more detailed description.

If you want to support Team R3D on developing new Amiga games you can consider doing a pledge – even minimal – in their Patreon page.

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