AROS: new Ports, Audio Evolution 4 available and Gallium 3D Bounty finished

Will keep this fast so will be able to come out with a new article 🙂

First of all, I would like to point an effort made by Nikos in order to bring Davy Wentzler to port its Audio Evolution 4 software on AROS; a Preorder Bounty has been set up, where the software will be ported once 50 preorders for AROS will be sold, at the reduced price of 49 euros instead of the final 59 euro price.
Despite that, Davy has already started some work for the AROS version, also because since a similar bounty has been made for the MorphOs version, he acknowledged that the two ports share similar problematics so he took the occasion to try to compile Audio Evolution on AROS; the task brought him to review an image drawing class and to put its hand in the AHI code to solve a bug happening on the sample recording classes; there is still a limit in AHI in the number of channels that can be recorded but at least now we have a working multiple track audio recording software. Nikos made some test songs and a video demonstration [link] here.

Another good new is that Krysztof “Deadwood” Schniechoviz [check spelling] has finally reached a point in its Gallium 3d port where the bounty can be considered complete; here is a transcript from its own communication apperared on AROS-exec on july 16:

The Gallium3D Bounty is now considered complete. The bounty started almost a year ago with a goal of bringing modern OpenGL library to AROS. The results of the work are available in AROS Nightly Builds and include:* mesa.library – the latest version of Mesa3D library which implements OpenGL API
* gallium.library – a client library allowing other modules to access 3D rendering capabilities. This can be used by clients like OpenGL, OpenVG or OpenCL (in future)
* software 3D driver – rendering emulation using CPU. Works on any system where hardware 3D is not available
* hardware 3D rendering for nvidia cards – supporting GeForce 5XXX cards and newer provides hardware rendering capabilities

As as additional bonus, the bounty brough a new 2D accelerated driver for the complete GeForce family as well as AGP support for some mother board chipsets.

Also a new batch of relatively modern games reached AROS recently: aquaria, lugaru, and now also the port of OpenQuake 3; the latter one – ported by Deadwood – is, according to Paolo Besser, an important milestone:

I’ve always believed in AROS and I have great hopes for it.
If I hadn’t, I wouldn’t have ever considered the idea to start a voyage like this Icaros Desktop one, but there are days and events which make me deeply wonder about the results AROS has got in time. And I get astonished every time.
Please have a look at this video: it shows some steps from two well known 3D-accelerated games, Deadwood’s port of the classic Quake III Arena and Yannick Erb’s port of the amazing indie masterpiece Aquaria to AROS, which prove Gallium3D and Nouveau drivers to be mature for serious gaming and being two wonderful additions to AROS itself.
Yes, Q3A is just 10 years old now, but it represents a milestone anyway.
Millions of people have fought each others inside its virtual arenas, and I personally used this game for years, in order to test and benchmark whole generations of video cards. It’s a game any serious operating system should have.
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